Carestia is a game that mixes logical thinking to solve puzzles and precise action battles in a 2D
side scrolling platformer. The game uses pixel art, bringing back to memory classic games, has
metroidvania elements and modern platformers, making a good mix of old and new.
You play as a soldier that has to recover an energy source to keep your artificial planet running.
Planet Earth has became an hostile place for humans since AI took over.
Hand made and interconnected levels with a good variety of environments.
Puzzles uses an energy system, you will need to find components that connect to each other
in order to make the energy reach doors to access new areas of the map.
Original art and sound design.
Excellent soundtrack composed by Tim Harbour (Jump Ship)
New skills that aid the player during combat and exploration, making the gameplay more dynamic as
the player progresses through the map
A map that tracks where the player has been
A good balance between action and puzzles, so the gameplay is dynamic
Customizable playable characters, you can change Eyes, Hair, Skin and Clothes
Boss battles that will challenge the player to use their new skills and make it be on the edge of the chair
A lot of effort has been put to make the world beliavable and detailed, the player will see different environments with their own elements and enemy types.
Accessibility from the start of the development, it has an option to enable an in-game text font that
aids people with dyslexia so they may have an easier time reading the text in game.
We also made sure that nothing in the game relies on colors alone, letting people with color blindness
to experience the entire game
Full controller support
In 2017, two friends that went to college together decided to work together in a new game project.
Both already had some experience developing games, but they always worked in a lone wolf style.
After some discussion about the game theme, they opted to mix two genres that both enjoyed:
action platformers and puzzle games that used interactable objects.
Quite a few prototypes were made until the final gameplay of Carestia was set. At the early versions,
maps weren't interconnected and it was a lot more focused on puzzles.
Three years, a pandemic, a demo, and a closed-beta later, the game has finally been released on Steam
and is now available for download.
May content creators monetize their videos with Carestia gameplay footage?
Yes, both videos and live streams, that includes Let's Play, Speed Runs, Reviews, Tutorials and Walkthroughs.
You are also allowed to use Sprites and Logos of the game on your content and thumbnails.
We reserve the right to remove any content related to Carestia that we see as racist, sexist, or offensive.